Dark Sun Preview from Free RPG Day – Material and Play Session Overview

I picked up the Dark Sun Bloodsand Arena adventure Wizard’s of the Coast put out for Free RPG Day this year. There are spoilers, so if you plan to be a player in these adventures, read with caution.

Setting and Materials

It’s for 1st level and comes with six characters ready made. The sheets are on nice coated paper, but are hard to write on without a dry erase marker. Also, one had a typo saying a power did 2d17 + 7 damage.
Even if your players really like to make their own characters, the fact that at this time there is nothing about Dark Sun in the character builder required they use these characters unless they want to miss out on the new Dark Sun powers. Plus magic works entirely differently in Dark Sun, so a traditional magic user wont work in Dark Sun.

The setting of Dark Sun is a post-apocalyptic setting in a fantasy world. In Dark Sun, the easy magic takes energy from everything around it. For example if a wizard cast a big spell, the plants around might wilt. One power the character has will actually damage team mates if you make it stronger. Despite there being ways to use magic without causing harm (but it’s harder to do), everyone just kept casting spells until the world came to ruin. Now all magic and those who use it are shunned. The world is a wasteland.

Metal is scarce in the desolate world, so most weapons are ceramic. On a roll of a 1, you can reroll but risk breaking your weapons, or take the automatic miss.

The maps provided are large and very nicely drawn. You can use them for any kind if arena combat in any setting.

Gameplay

I ran with 4 players, so I just picked one of the two provided back stories for all the characters. The characters are divided into two groups of three, so I picked the story that matched the majority of the characters.

After convincing the players that they should escort the caravan instead of trying to rob it (Players are a necessary evil), we got underway for the first section of adventures. There are two groups included, we only played the first. I game them five days worth of food each. I did this because failing some skill challenges had penalties for running out of food. I figured 5 would be enough if they did well, but not too many to avoid trouble if it camie.

The first part is a set of skill challenges. They are of an easy difficulty. If the players pass, they get a bonus to the next challenge or avoid misfortune. I didn’t tell the players they were running skill challenges. I just asked for some skill rolls to start, then presented situations based on what the skill challenges provided. This worked really well. They even got more food for hunting and catching some animals. I did make a ‘mistake’ on one. They should have avoided the first combat, but instead I didn’t read the whole thing and gave them a surprise round against the attackers. I think this worked out better, as the combat was fun. Due to having two less players, I removed two minions and one of the three bigger baddies. This worked out perfectly. One of the characters almost died, but not quite. That’s about right if you ask me. One of the bad guys had a poorly worded power:

Barbed Spear

Requirement: The raider must not have a creature grabbed
Attack: Melee 1 (One creature); +7 vs AC. While the raider has a creature grabbed, it can use Barbed Spear against the grabbed creature only.

This seemed to contradict itself, so I just didn’t use it.

Once they were done with the skill challenges I revealed that they had passed all the skill challenges. Everyone agreed that in this case not telling them they were participating in a skill challenge was a good choice.

The next section is where the PCs discover the caravan intends to capture them and sell them as slaves. I set up the map with all 7 bag guys (reduced from 10 due to having less players) and put the PCs on the board. This took a few minutes. Two of the snipers had shots, then the first PC went and in one attack bloodied the main traitor which triggered the city guards to show up and end the combat. All that setup time essentially wasted. Perhaps part of this was my fault, I think the enemy was supposed to be in the tent, not in the doorway, but on the other hand, the character could have made it there anyways, so maybe not.

Next was a skill challenge to see who the city guard believes. The result was the guards believed that the PCs were in the right, but wanted to put them all into the arena to give the caravan slavers some comeuppance. This is where things started to go terribly wrong.

A rule of the arena was no direct attacking of the opponents. Instead the goal was to have the most coins (large ceramic ones) in your teams coffer at the end of five rounds. The first mistake was I rolled initiative normally, where each player has their own, and each group of enemies has a single initiative. (two groups in this case.) What happened was the PCs got higher than all baddies, rushed for the coins and to block the enemy coffer … and aside from a couple good moments, the rest of the ‘battle’ was essentially boring. Had I given each PC and enemy their own initiative (which I recommend you do,) things might have been better, but I am not sure. It lasted way to long. Also, had the players just focused on the five rounds, it would have gone faster. It’s hard to focus on something boring though. Even adding the trapjaw monsters didn’t make it more interesting.

Overall, the skill challenge and first combat were great, the second combat took longer to set up than complete, and the final fight didn’t work at all for the group. I thought it would spark lots of roleplaying, but aside from the thri-kreen having four arms and taking two coins, nothing special happened.

I haven’t looked at the next adventure in the pack, so it might be better.

Still, if you get a chance to get a copy of this, the maps are super nice, and the skill challenge section is a fine example of how I think they should work in game.

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Movie Capsule Review – Crusade: A March Through Time

I just watched Crusade: A March Through Time. It’s about a soccer player, Dolf, whose mom is a scientist working on time travel. Through an actually fairly believable set of events, Dolf finds himself far in the past. I’d call this movie Timeline: Without the Budget. That doesn’t mean it’s bad, though.

Dolf is a believable character and in fact much of the plot is believable (assuming you don’t hate time travel). Dolf is put in a situation where he is able to use his modern day knowledge to help those around him. It’s a bit far fetched when he makes gunpowder, but it doesn’t break the plot. I liked the movie enough to look over the few things like this.

It follows many of the tropes of a time travel story like this, but it’s not corny. The dialogue is good too.

It’s decent and worth a watch.

3/5 on the Netflix scale.

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11-21-09 Workout – 135.0 Cal – Pushups Are Hard!

Workout 2 today, with pushups. Good. Grief. Those. Are. Hard. They;ll become easier I’m sure, but for the moment my flabby arms aren’t much for doing them.

The Squash workout took me a bit to get the controls to respond right. Could have been me or the controls, don’t know.

I saw the trainer’s arm movements get choppy once or twice. Seemed odd, since I don’t think anything out of the ordinary happened.

Do I get extra points for trying to defend myself from an 18 month old while trying to do sit-up type exercises?

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11-20-09 Workout – 187.9Cal – Starting EA Active again

My wife got EA Active More Workouts to review on her blog. The six week challenge for the blog tour started today and I am doing the workouts too. I completed the 30 day challenge before, but gave blood the next day after I completed it, and didn’t for a few days to recover, and never started again. It’s good to be back to sweating copious amounts of liquid all over the place.

EA Active More Workouts is really what EA Active should have been in the fist place (a whole heckuva lot like Wii Fit Plus is what Wii Fit should have been). But, that aside, it is really a better product.

The warm up/down section is a real improvement, and the several of the same workouts are improved in the presentation and approach. The obstacle course melds several new and old workouts into one event, making them less dull. The boxing is also improved by more moves and variety.

Overall, I’m liking EA Active More Workouts. It’s not as fun as a workout as playing Indiana Jones and the Staff of Kings, but I bet it’s more effective all around. I’ll keep you updated on my fitness progress and experience with the various Wii workout software and hardware I’m using.

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Indiana Jones and the Staff of Kings Single Player Review (Wii)

Last night I beat the single player story of Indiana Jones and the Staff of Kings on ‘Normal’ mode. I thought I’d give my thoughts on the game.

In short, the game is buggy and sometimes frustrating, but I really had a fun time playing it.

There is a lot right and a lot wrong with the game in the technical sense. If I were to review the game solely based of the game engine and implementation, it would not be pretty. That’s not to say it is all bad. There is a lot of good in there too. For example, the combat and gun play work well. The gun fights are the simplest. Poke your head up and point and shoot at the bad guys and duck before they shoot you back. These work very well and are fun. Sometimes you can take out bad guys by using the environment and in a few fights you must. The environment plays a big role in brawls too. You can grab rafters and kick, shove Nazis into fish tanks, and pick up a pipe wrench and smash someone across the face with it. I did have some trouble getting that action, swinging an object, to work at times. While not super picky, sometimes it wouldn’t swing right. I think any attack motion should have swung the object. Combat works by swinging the remote or nunchuck, for left or right armed hits, in three different ways to perform three different punches. This is really nice and they make sense, like you swing up for an uppercut. You duck and dodge by hitting the A and B buttons simultaneously. Grappling is simple as is grabbings items and throwing throwing them. It’s a workout though, so you might be able to count it as working out on your Wii Fit. The whip works really well in combat and out, and adds depth to the game. Sometimes the whip motion icon would appear and not work and I had to move to the right spot, but this tended to be a nuisance, but didn’t break anything.

Some issues I did have were in the non-combat areas. Walking on ledges can be a bit tricky around edges. You can only move along the edge by pressing the control stick in one direction, normally in the direction of the bulk of the ledge, so if the ledge goes left, but there’s a little bit at the beginning that does towards the player, you must press left the whole way. It’s a little confusing, but you can get used to it. Other times I’d fall when hanging on ledges due to this issue. Another problem was things didn’t always work the same. In some scenes you’d shake the remotes to run and dodge falling things (normally the whole temple, of course), but a few times you’d just run like normal. I’d expect the shaking and get squished. Other times an A icon shows up and you must press it to survive a fall or dodge, but once or twice I didn’t get a lot of warning.

The checkpoint system is a good plus to this game. Normally I hate checkpoints systems, but in this case, it’s not bad. A few times I felt they took me back too far, but catching back up was always fairly quick. The game is really a set of scenes as opposed to a free form map. It didn’t feel constricting though, because it told a linear story and each scene takes the story further.

The story itself isn’t either a high or a low point. It’s not terrible, but it’s not fantastic. It’s contrived, and predictable, but it feels like a classic Indiana Jones story, something like the first three films. At two points guns stop working for nor apparent reason, and in one case works just fine a few minutes later (never mind I can’t pull a gun in the brawl scenes, but, hey, most gun fights and brawling is fun, so I wont pick at that). The characters all make sense and all add to the plot of the story. Sufficed to say, I liked it more than the fourth movie, but I’ll need a separate post to get into that.

Many of the little things added to the Indy feel of the movie. The character looks like Indy (as best as the Wii can manage at least), and sounds like him, even thought Harrison Ford doesn’t do the voice acting. I really wasn’t sure if he had or not until the credits rolled at the end. The motion of the character was correct too. When running fast and stopping suddenly, I can’t exactly explain it, but every time I thought it looked right out of one of the movies. Even the combat felt correct, shoving enemies into tables, snagging them with the whip and beating them senseless.  There are of course some car chase scenes with gun fights too.

There were a few bugs I ran across. Once I defeated everyone in a gun fight, the game didn’t move to the next scene, and a few times I ‘fell to my death’ when there was no reason whatsoever that I shouldn’t have grabbed on to the ledge. This happened once when I started to move a big object, but decided to check out somewhere else first, and the camera didn’t properly swap to normal and got all skewed to bad angles.

The camera normally worked good, but I had a few times I got totally blocked from seeing a fight. I figured that should not happen any more, but, it did. Another thing that shouldn’t exist in video games this century is the inability to skip cut scenes and training bits (at least on first play through).

The first training section was actually kind of annoying. I looked at the moves on the in game tutorial (which is really only a list of the moves to use), so I felt ready to play. I started and walked around a bit, solved a puzzle, and when that first Nazi showed up, I was ready to fight! But I couldn’t, because I had to listen to Indy explain how to fight. I wish that was in a real tutorial separate from the game. It’s well done, but I didn’t like where they put it. I hope I can skip it next time I play.

But, you may ask, there are so many problems, you’ll play it again? I will! There are many things to unlock, different game play modes, a Han Solo skin, but above all that, I want to try on Hard mode, and above that even, I really had fun playing, despite all the problems. I’m also looking forward to the co-op story mode. Apparently it has a separate story from the single player mode.

Overall, I enjoyed this game. If you like Indiana Jones and can be forgiving of a not quite ready game (normally I’m not, not this much at least), I recommend you get this game.

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Review – Spirit Blade’s Pilgrim’s Progress: Similitude Of A Dream

When offered the change to review Spirit Blade’s remake if Pilgrim’s Progress, I had to accept. Pilgrim’s Progress by John Bunyan is a book I read several times growing up. As near as I know I read the original in a large version of the book that had very beautiful and detailed full page paintings to go along with the writing. That was probably the only book I checked out multiple times at the library.

Pilgrim’s Progress: Similitude Of A Dream is the first part of a remake of the classic story. It takes the original plot and ideas of the story, and converts them into an exciting reimagining of the original, and in an audio drama format. In the intro, Paeter, the writer and producer of the project, explains that his desire is to make a version of the story that will appeal to todays audiences. I was glad when he said that the rule of thumb was to add before subtracting. I can say that these motives and ideas have worked out well.

When I listened, I first listened to the bonus content first. This was a reading of the original text of the first section of Pilgrim’s Progress. Paeter reads this and does an excellent job. I found my mind wandering just a bit here and there due to the writing style. While understandable well read, it is still an older book, and not written in a style you or I am used to in today’s modern writing. The audio drama on the other hand was a different experience.

Similitude Of A Dream starts off by dumping the listener into an unfamiliar world, even for someone who knows the original story well. Soon though, the parallels to the original reveal themselves. What I liked about this was that is adds a depth to the story and layers upon what I already knew, so even though I had just listened to the original story, I was completely engaged. Though each plot point is essentially the same, there is so much more on top, that it is an entirely different experience.

If you’re not familiar with the original, the story follows Pilgrim, a man who has found that the world is not quite how he suspected and dire things are about to happen. He finds that he carried a burden and has no idea how to be rid of it. He tries to convince others of what he believes, but no one listens. The story unfolds as he travels across the land and discovers many things and learns the truth.

The production quality is fantastic. The voice acting is top notch and natural sounding. The music and effects blend well. The sound levels are good because even with the sound low, I had no trouble hearing the different parts.

If you are a fan on the original, I really think you will like Similitude Of A Dream. If you have never read Pilgrim’s Progress, here is your chance. The story is filled with adventure, wonder, and action.

This is only the first installment and I can’t wait to hear the rest of the story.

Purchase Similitude of a Dream directly from Spirit Blade via digital download.

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Book Review: Cursed by Jeremy C. Shipp

I got a PDF preview of Jeremy C. Shipp’s latest book CURSED. He put out the call on Twitter and I answered. That right there says a lot about Jeremy; he thinks outside the box. Without getting onto a rant about the current status of the publishing industry, it’s things like this that help get the word out. I can say right off, this is a book worth getting the word out about. His thinking outside the box also applies to his writing as well.

I knew very little about CURSED before I started reading it. I’d heard a little about it on Snark Infested Waters, which is also where I first heard about Jeremy. About all I knew to expect was something about a curse, and possibly something bizarre. This book has plenty of both, and in the good way.

CURSED starts you off right in the middle of the action, following the style of ‘in late, out early’. It was slightly disorienting, but after reading a few pages, things start to make sense. This isn’t bad. The characters themselves are in disorienting situations themselves, so you have a taste of what their lives are like.

The characters are very colorful and multi-dimensional. No one feels like a throwaway character. The story is told from the viewpoint of Nick, a very layered character. The narrative reveals what he is thinking, how he feels, and what he says externally to hide these things from the outside world. Cicely is the main supporting character and has a very different outlook on life and is very colorful. Her wit and whimsy adds a wonderful light to the story. Gordon is Nick’s roommate. He is a blind guy and I think that Jeremy must know a blind guy because I felt the character was very real and his blindness is dealt with in a way takes everything into account.

The plot revolves around a group of characters who have been cursed in some way, and they are investigating as to why they are cursed, and who or what did it to them. As they learn more about their curses, they learn more about each other, and what it means to really care. The relationships are real and visceral. The plot is paced at a quick pace, but not too fast, like a taxi driver that gets you there in a timely manner without making you wet yourself.

The writing is not like anything else I’ve read. It is a very tight prose that is fast to read. Nick makes lists of things and these are written out in the book. It is very different but it flows right along with everything else. It was actually refreshing to read, because it is different.

Overall, I really enjoyed this book. It is a menagerie of quirky fun, dark and gritty situations, and internal conflict. It is not an easy book to put down then forget to pick up again. I found myself caring about the characters and really wanting to discover what they want to discover.
The mystery is interesting and not a standard whodunit. Something is very wrong in the lives of the characters and each clue as to what it is not only brings them closer to the answer, but puts them in further danger.
I did not see the ending coming, even though I knew there would be a twist. It doesn’t come out of the blue, it makes sense when it happens, and that’s how it should be.

If you like mystery, strange tales, stories with realistic characters, you will find CURSED to be a cornucopia of all of these things. I give it two BUY THIS BOOKS up! You can even get a signed copy!

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