Add the card back art from library, then, here’s the fun part, make 20 cards named White Stone and 20 named Black Stone. Drag the appropriate art from library to the cards. Don’t drag it from a folder for each, it will make new uploads to library each time and take forever. I tagged my images with Pilgrim so I could show all at once.
It says to make back and front art the same size, but since flipping the cards over isn’t anything you’ll need to do, I didn’t worry about it.
When a player needs stones, they draw 3 to the table by dragging the cards to the table. Once they decide which to keep, they place those in their hand, and the GM recalls and shuffles all the cards left on the table, replacing the stones and shuffling. The chosen stones stay in the players hands.
For the letter, I recommend making an image outside of Roll20 and importing that to the table. Put it in the background section.
For the word list, make an image with a transparent background with the words (typed or drawn works). You and the players can use the draw tool to cross them out as you use them. Alternately, you can include them on the letter itself.
For the story, make a handout which players can edit. Write the sentences for the story here.
Also, each player will need a token for their trouble icon. Put a token out for each player (they can choose an image). You can place them in the order of play, too. They the pilgrim is in trouble, you can tint it red, or use one of the many options for tokens to mark it so. Another option is to use cards which could be on the table or in the players hand, or just flipped over, etc.
I also clipped the guide for what each number of stones means from the PDF and put that in the maps/background layer for easy reference.
Having played a few rounds, I’m confidant this is an effective way to play Do on Roll20. We didn’t finish (took a while to start due to technical issues with microphones) but it saves the state of the game for us to pick up later.Image Files in a .zip.