Restarting on the right foot

I restarted making the statue leg in Blender. As I go I learn new things or make a mistake, and I find that it is many times easier to start again than to fit what I already have.

For instance I learned how to “cut” a box into several pieces so you can make individual bits all using the same base sculpted object. If you can see it in the picture I made each section separate, but they are actually connected with a tiny strand. The stand should be invisible in SL.

What you see in the picture will become the toes and part of the foot. I’ll need several more pieces like this to make each of the parts. Then in SL they can be linked together to make the whole.

Just now I had a scary moment when I thought I forgot to make the correct amount of pieces for the toe, then I remembered it is a four-toed statue.

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Strange Things Are Afoot

I’ve been learning to make sculpted prims in Blender for Second Life. I’m working on a leg. I have the general shape so far. The detail will be the tough part.

This is a job I was offered when talking to Jack Pitts who moved in just a few islands over at Camelot. It’s really nice to meet new people and instantly have something to talk about, like LOST (now have a guess what this leg will end up as).

I was next door at Los Arbolos and saw Jack in a hot air balloon and teleported via sitting into the balloon and introduced myself. SL is zany like that.

I’m getting good support for making sculpted prims from youTube and good people in SL. It’s not as tough as I thought, once I got the basics down.

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